Audited against every angle the first (structural) re-roll uses. Covered first, pending at the bottom.
The chair has two structural states (upright + tilt) seen at three camera heights (eye / low / high). This grid is the complete geometry matrix the deck draws from:
| Upright | Tilt (recline) | |
|---|---|---|
| Eye level | full rotation (Onyx) | side profile done · ¾ front/back pending |
| Low angle | pending | pending |
| High angle | full rotation (Quartz) | pending |
Plus: every individual component captured as a native close-up (below). Materials are a separate Stage 2 — not part of this re-roll.
Front · ¾ front (L+R) · both side profiles · ¾ back (L+R) · full back. Complete 360° rotation at seat height.
Camera elevated, looking down. Full rotation around the chair.
The three recline stops from the side. Shows the seat + back moving as one unit through the range.
Upper back panel + lumbar panel and the curved spine/support arm — side profile, a tight close-up of the panel edges, and the back-panel view. The spine was the #1 thing the first batch got wrong. (No headrest on this chair — the back is two panels.)
The gap between the upper back panel and the lumbar panel, and the central connector — from ¾ back (093), the connector-to-panel detail (164/348), and the side profile (357).
Each knob, the height lever, the handles — a full systematic rotation of the undercarriage from BELOW, plus tight single-knob shots. Shows the full mechanism geometry. This was a top failure area in the first batch, now densely referenced.
How the knobs & handles read from a normal viewing angle — protruding from the seat sides — which is the way they actually appear in the renders, not just from below.
The housing at the base of the rising columns, with the embossed logo (the only place the logo appears).
The center where the 5 legs converge and the gas cylinder enters.
A single leg (thickness / cross-section), the caster mount, and a single double-wheel caster.
The silver chrome cylinder — the section itself and how it meets the seat mechanism above and the hub below.
Arm pad top + profile and the bracket/stem structure, from several angles.
Seat pan contour and edge in profile, with the stitching.
Onyx (black) + Quartz (light) — the deck's two chassis options. Both fully covered.
A front-on view of the backrest (from the seating side) showing BOTH panels and the central connector through the gap. We have the side profile, ¾ back, and straight back — but no clean front-on. Trivial to grab with the current setup.
Camera near the FLOOR looking UP at the WHOLE chair, full 8-step rotation. Needed for the deck's low-angle scenes (Day 2 ¾-front-low, Night 5 ¾-back-low).
We have the side profile (3 stops). The deck also uses tilt from these camera positions, which we do NOT yet have:
Not part of this first (structural) re-roll. For Stage 2 the deck needs 7 back-panel materials (panel on chair + flat swatch + colour value each):
Not part of this re-roll. Named fabrics from the deck (Ivory Port, Dune Port, Onyx Port, possibly more) — swatch + on-chair + colour value each. Confirm the full list (Tyler flagged it looked incomplete).
Generated by Moood.Studio · audited against the Review-3 deck · Quartz = geometry · Onyx = eye-level / tilt / black material.