Anthros — AI Reference Photo Coverage

Audited against every angle the first (structural) re-roll uses. Covered first, pending at the bottom.

Coverage logic — chair geometry

The chair has two structural states (upright + tilt) seen at three camera heights (eye / low / high). This grid is the complete geometry matrix the deck draws from:

UprightTilt (recline)
Eye levelfull rotation (Onyx)side profile done · ¾ front/back pending
Low anglependingpending
High anglefull rotation (Quartz)pending

Plus: every individual component captured as a native close-up (below). Materials are a separate Stage 2 — not part of this re-roll.

Covered

14 views

Eye level — full chair rotation (Onyx)

COVERED

Front · ¾ front (L+R) · both side profiles · ¾ back (L+R) · full back. Complete 360° rotation at seat height.

Shot on the Onyx (black) chair — kept intentionally as our black-material reference (final renders are mostly the black chair). Everything else uses Quartz for clearer geometry.

High angle — full chair rotation (Quartz)

COVERED

Camera elevated, looking down. Full rotation around the chair.

Tilt — side profile (upright / 5° / full)

COVERED

The three recline stops from the side. Shows the seat + back moving as one unit through the range.

Spine + back panels — profile & thickness

COVERED

Upper back panel + lumbar panel and the curved spine/support arm — side profile, a tight close-up of the panel edges, and the back-panel view. The spine was the #1 thing the first batch got wrong. (No headrest on this chair — the back is two panels.)

Panel gap + connector

COVERED

The gap between the upper back panel and the lumbar panel, and the central connector — from ¾ back (093), the connector-to-panel detail (164/348), and the side profile (357).

Control mechanism — underside rotation

COVERED

Each knob, the height lever, the handles — a full systematic rotation of the undercarriage from BELOW, plus tight single-knob shots. Shows the full mechanism geometry. This was a top failure area in the first batch, now densely referenced.

Control mechanism — front / side at seat level

COVERED

How the knobs & handles read from a normal viewing angle — protruding from the seat sides — which is the way they actually appear in the renders, not just from below.

Housing + Anthros logo

COVERED

The housing at the base of the rising columns, with the embossed logo (the only place the logo appears).

Base hub — legs meet cylinder

COVERED

The center where the 5 legs converge and the gas cylinder enters.

Leg / spoke + caster

COVERED

A single leg (thickness / cross-section), the caster mount, and a single double-wheel caster.

Gas cylinder

COVERED

The silver chrome cylinder — the section itself and how it meets the seat mechanism above and the hub below.

Armrest — pad / bracket / stem

COVERED

Arm pad top + profile and the bracket/stem structure, from several angles.

Seat — contour / edge / stitching

COVERED

Seat pan contour and edge in profile, with the stitching.

Chassis colours

COVERED

Onyx (black) + Quartz (light) — the deck's two chassis options. Both fully covered.

Pending

geometry + (later) materials
Geometry — for Simon (same studio session, Quartz chair)

Back panels — straight FRONT view

PENDING

A front-on view of the backrest (from the seating side) showing BOTH panels and the central connector through the gap. We have the side profile, ¾ back, and straight back — but no clean front-on. Trivial to grab with the current setup.

The first batch got the panel proportions and the gap wrong — a clean front-on locks both.
No photo for this view yet — still to be shot.

LOW angle — UPRIGHT, full rotation

PENDING

Camera near the FLOOR looking UP at the WHOLE chair, full 8-step rotation. Needed for the deck's low-angle scenes (Day 2 ¾-front-low, Night 5 ¾-back-low).

What we have (below) is underside / mechanism detail from low — NOT the full chair from a low camera. We need the complete chair from floor level, rotated.

TILT — complete the angle coverage

PENDING

We have the side profile (3 stops). The deck also uses tilt from these camera positions, which we do NOT yet have:

This is the gap that would have bitten us later: the deck reclines the chair at low and high camera angles, not just from the side. Capturing all four now closes tilt completely.
Materials & colour — Stage 2, NOT this re-roll (listed so nothing is forgotten)

Back panel materials — for Stage 2

PENDING

Not part of this first (structural) re-roll. For Stage 2 the deck needs 7 back-panel materials (panel on chair + flat swatch + colour value each):

From Anthros, later. Listed here so it isn't forgotten.

Upholstery fabrics — for Stage 2

PENDING

Not part of this re-roll. Named fabrics from the deck (Ivory Port, Dune Port, Onyx Port, possibly more) — swatch + on-chair + colour value each. Confirm the full list (Tyler flagged it looked incomplete).

From Anthros, later.
No photo for this view yet — still to be shot.

Generated by Moood.Studio · audited against the Review-3 deck · Quartz = geometry · Onyx = eye-level / tilt / black material.